Main Walkthrough · Part 4 of 6
Act III — Mage/Templar breaking point
Resolve the final Kirkwall conflict and choose a side.
AreaKirkwall
Boss / EncounterOrsino / Meredith
Route at a glance
Kirkwall
Champion era
Finish companion arcs
The Last Straw
Final battles
1
Champion era
Complete On the Loose, Best Served Cold and companion finale quests while Meredith/Orsino tension rises.
2
Finish companion arcs
Fenris, Merrill, Anders, Aveline, Varric, Isabela and Sebastian have Act III content that can lock based on friendship/rivalry and prior choices.
3
The Last Straw
Anders forces the crisis into the open. Choose mage or templar support, then fight through Kirkwall.
4
Final battles
The exact sequence changes with choices, but both Orsino and Meredith become endgame boss encounters. Surviving companions may stand with or leave Hawke based on relationship/ideology.
Before you leave this area
- Complete side/companion quests before beginning The Last Straw; it is the point of no return.