Dragon Age: Origins cover art

Dragon Age: Origins

A party-based fantasy RPG set in Thedas. The player becomes a Grey Warden and builds an alliance against the Fifth Blight while choices shape companions, quests and the political future of Ferelden.

Developer: BioWare Publisher: Electronic Arts Released: 2009 Modes: Single-player
PCPS3Xbox 360MacXbox OneXbox Series
Optional content

Side, companion & optional quests

Quest records show where they start, when they become available, how to finish them, rewards and choices that can lock content out.

51 entries

Side quest

OstagarThe Mabari HoundBefore Battle of Ostagar

How to start: Speak with the kennel master near the mabari pens.

Walkthrough

Find the flower

In the Korcari Wilds, pick the Wilds Flower near the ruined camp/forest route and return it before the battle.

Rewards: Mabari recruitment opportunity

Missable / consequence
  • Ostagar changes after the battle, so finish this before lighting the beacon.
OstagarThe Hungry DeserterBefore Battle of Ostagar

How to start: Speak with the prisoner in the cage.

Walkthrough

Get food and the key

Persuade or pay the guard for food, give it to the prisoner, then use the information/key to open the mage chest when the tranquil attendant is away.

Rewards: Mage chest loot

LotheringTraps Are a Girl’s Best FriendBefore Lothering is destroyed

How to start: Speak with Allison in Lothering.

Walkthrough

Turn in spring traps

Bring three spring traps. Older versions allow the conversation/turn-in to repeat for additional XP and silver.

Rewards: XP, Silver

Missable / consequence
  • Lothering later becomes unavailable.
Denerim / Orzammar / BrecilianUnboundMid/late game

How to start: Collect the three hidden journal clues from adventurers across Ferelden.

Walkthrough

Assemble the clues

After all three clues are found, go to the dirty back alley in Denerim and enter the previously sealed building.

Fight Gaxkang

Prepare for a high-level optional demon fight with strong magic resistance and healing.

Rewards: Keening Blade, High-level loot

Circle TowerThe Mage’s TreasureDuring/after Broken Circle

How to start: Interact with the ancient summoning/hidden clues in the tower.

Walkthrough

Complete the summoning steps

Follow the library/statue interaction sequence to trigger the hidden encounter and claim the treasure.

Rewards: Yusaris / associated loot depending on sequence

Dalish CampCammen’s LamentOptional

How to start: Speak with Cammen and Gheyna in the Dalish camp.

Walkthrough

Route

Talk to both elves, then either help Cammen prove himself or persuade one of them directly. Return to the other person to resolve the relationship.

Dalish CampElora’s HallaOptional

How to start: Speak with Elora beside the sick halla.

Walkthrough

Route

Examine the animal with sufficient Survival or follow the dialogue route to determine its condition, then report your decision to Elora.

Brecilian RuinsThe Elven RitualOptional

How to start: Read the ritual tablet in the lower ruins.

Walkthrough

Route

Use the nearby fountain, altar and ritual objects in the order described by the tablet. Completing the sequence opens the sealed passage and its loot.

Brecilian ForestLost to the CurseOptional

How to start: Speak with Athras in the Dalish camp.

Walkthrough

Route

Find Danyla in the forest during the werewolf search, resolve her request, then return to Athras with the outcome.

West Brecilian ForestRare IronbarkOptional

How to start: Find the fallen ironbark tree in the western forest.

Walkthrough

Route

Take the ironbark and return it to Varathorn in the Dalish camp. Choose the crafted reward that best fits your character.

Brecilian ForestWounded in the ForestOptional

How to start: Find the wounded hunter Deygan.

Walkthrough

Route

Choose whether to help, rob or abandon Deygan, then return to the Dalish camp if your choice requires reporting his fate.

Circle TowerFive Pages, Four MagesOptional

How to start: Collect the scattered apprentice pages while climbing the tower.

Walkthrough

Route

Read/collect all required pages, then follow the final encounter marker and defeat the mage connected to the documents.

Circle TowerSummoning SciencesOptional

How to start: Find the summoning-font notes in the tower library area.

Walkthrough

Route

Perform each summoning exercise in numerical order using the listed interactable objects; the later sequence produces the final encounter/reward.

Circle TowerWatchguard of the ReachingOptional

How to start: Collect all six apprentice notes.

Walkthrough

Route

After finding the six notes, use the indicated central summoning point to call the creature and defeat it for the quest reward.

DenerimPearls Before SwineOptional

How to start: Accept the job involving the White Falcons at The Pearl.

Walkthrough

Route

Enter The Pearl, confront the White Falcons and use dialogue or combat to remove them, then return to the quest giver for payment.

DenerimThe Crimson OarsOptional

How to start: Accept the tavern/mercenary job concerning the Crimson Oars.

Walkthrough

Route

Find the mercenaries causing trouble, persuade or fight them into leaving, then report back.

DenerimFriends of Red JennyOptional

How to start: Keep the painted box obtained during the Circle Tower route.

Walkthrough

Route

Take the painted box to Denerim and place/deliver it at the marked mysterious door near the Wonders of Thedas district.

DenerimBack Alley JusticeOptional

How to start: Explore Denerim’s back alleys after the city opens.

Walkthrough

Route

Clear the hostile gangs from each named alley district. Search each area fully before leaving so the objective registers.

DenerimForgotten VersesOptional

How to start: Recover the ancient scrolls from the Ruined Temple.

Walkthrough

Route

Take the encrypted verses to Sister Justine in Denerim and complete the dialogue turn-in.

DenerimHonor BoundOptional

How to start: Allow Ser Landry to confront the Warden in the market district.

Walkthrough

Route

Choose persuasion, intimidation or a duel. If you duel, defeat Landry and then loot/report as desired.

DenerimThe Last RequestOptional

How to start: Find Ser Friden’s body and journal.

Walkthrough

Route

Use the journal clue to enter the deserted building, clear the blood mages inside and finish the final room encounter.

Fort DrakonCaptured!Optional

How to start: Surrender during the Arl of Denerim estate escape instead of fighting through.

Walkthrough

Route

Either break out using the Warden’s own dialogue/combat options or play the rescue sequence with two chosen companions. Recover equipment before leaving the fort.

Arl of Denerim’s EstateMissing in ActionOptional

How to start: Search the prison cells during the Landsmeet estate mission.

Walkthrough

Route

Find Rexel in the dungeon, speak with him, then report his condition to the appropriate Denerim contact.

Arl of Denerim’s EstateTortured NobleOptional

How to start: Explore the dungeon cells beneath Howe’s estate.

Walkthrough

Route

Free Oswyn from his cell and later speak with his father/associated noble to complete the rescue outcome.

Arl of Denerim’s EstateLost TemplarOptional

How to start: Find Irminric in the prison cells.

Walkthrough

Route

Take Irminric’s ring and deliver it to Alfstanna in Denerim to complete his request.

Denerim AlienageSomething WickedOptional

How to start: Speak with Ser Otto once the alienage opens during the Landsmeet.

Walkthrough

Route

Follow Otto through the orphanage investigation, inspect the disturbances he points out, and defeat the demon at the end of the building.

Denerim AlienageHearing VoicesOptional

How to start: Complete the haunted orphanage route and search the final rooms.

Walkthrough

Route

Recover the worn amulet from the orphanage, then return it to the beggar who is asking about her grandmother.

DenerimFazzil’s RequestOptional

How to start: Accept the sailors’ guild request.

Walkthrough

Route

Search the Run-Down Apartments, recover Fazzil’s stolen sextant and return it to the guild contact.

Korcari WildsThe MissionaryOptional

How to start: Read the letter on Missionary Jogby’s body.

Walkthrough

Route

Follow the environmental directions toward the flooded tower/river route, cross the roots and rubble, and open the hidden chest.

Korcari WildsChasind Trail SignsOptional

How to start: Inspect the first Chasind trail marker.

Walkthrough

Route

Locate all seven trail signs around the Wilds, then follow the final clue to the Chasind cache before leaving the area.

Korcari Wilds / RedcliffeLast Will and TestamentOptional

How to start: Find Rigby’s will and hidden lockbox in the Wilds.

Walkthrough

Route

Recover the lockbox and keep it unopened if you want the intended turn-in, then later deliver it to Jetta in Redcliffe Village.

LotheringBandits on the RoadOptional

How to start: Encounter the toll bandits on the road into Lothering.

Walkthrough

Route

Resolve the toll through combat, persuasion or intimidation. Search the defeated bandits and continue into town.

LotheringA Fallen TemplarOptional

How to start: Loot the amulet from the dead templar on the bridge.

Walkthrough

Route

Carry the amulet to Ser Donall in the Lothering Chantry and complete the dialogue turn-in.

LotheringMore Than Just PlantsOptional

How to start: Speak with Elder Miriam.

Walkthrough

Route

Provide the requested lesser health poultices. Craft them with Herbalism or buy/find enough, then return for the reward.

LotheringA Poisonous PropositionOptional

How to start: Speak with Barlin in Dane’s Refuge.

Walkthrough

Route

Bring/craft the requested venom or toxin components, then return to Barlin to complete the job.

Orzammar CommonsA Lost NugOptional

How to start: Speak with Boermor near the nug pen.

Walkthrough

Route

Find the loose nugs around the Commons, interact with each to collect it, and bring the full set back to Boermor.

Orzammar / Ortan ThaigA Mother’s HopeOptional

How to start: Speak with Filda in Orzammar.

Walkthrough

Route

Find Ruck in Ortan Thaig, decide how to handle his condition, then return to Filda with the outcome you choose.

Orzammar / Circle TowerAn Unlikely ScholarOptional

How to start: Speak with Dagna in Orzammar.

Walkthrough

Route

Agree to help Dagna, speak with the Circle’s senior mage after resolving Broken Circle, then return to Dagna with permission or refusal.

OrzammarExotic MethodsOptional

How to start: Speak with the healer connected to Lady Broden.

Walkthrough

Route

Acquire the recipe/components for the Dwarven Regicide Antidote, craft it with sufficient Herbalism and deliver it before leaving the political questline too far behind.

Carta HideoutJammer’s StashOptional

How to start: Inspect Jammer’s journal and the three common boxes.

Walkthrough

Route

Take only the cheapest item from each common box. The three correct choices produce the key that opens Jammer’s locked stash.

Orzammar / Ortan ThaigLost to the MemoriesOptional

How to start: Speak with Orta in the Shaperate.

Walkthrough

Route

Find the old house records in Ortan Thaig, bring the documents back to Orta and then follow up with the Shaperate/noble recognition dialogue.

OrzammarThe Chant in the DeepsOptional

How to start: Speak with Brother Burkel and Shaper Czibor.

Walkthrough

Route

Support or oppose Burkel’s effort to establish a Chantry. Complete the required approval dialogue and return to Burkel.

Orzammar ShaperateThief in the House of LearningOptional

How to start: Speak with Shaper Assistant Milldrate.

Walkthrough

Route

Track the stolen book to the black-market contact, then choose to return it to the Shaperate or complete the illicit sale.

Dust TownZerlinda’s WoeOptional

How to start: Speak with Zerlinda in Dust Town.

Walkthrough

Route

Talk to her family/contacts and use persuasion or another available solution to resolve her casteless-child situation, then report back.

Deep RoadsAn Admirable TopsiderOptional

How to start: Find the Warrior’s Grave in Ortan Thaig.

Walkthrough

Route

Collect all three Topsider’s Blade pieces from Deep Roads locations, return to the grave and reassemble/offer the blade to receive Topsider’s Honor.

Deep RoadsAsunderOptional

How to start: Find the scattered body-part bags in the Deep Roads.

Walkthrough

Route

Collect all three bags, carry them to the altar in Ortan Thaig and complete the summoning encounter.

Dead TrenchesThe Dead CasteOptional

How to start: Collect the Legion of the Dead armor pieces while exploring the Dead Trenches.

Walkthrough

Route

Complete the armor set, interact with the Legion relic correctly, obtain the insignia and record the discovery in the Shaperate Memories.

Caridin’s CrossThe Drifter’s CacheOptional

How to start: Inspect the suspicious rubble piles in Caridin’s Cross.

Walkthrough

Route

Find all four clue piles; after the last one, travel to the revealed cache location and loot it.

Anvil of the VoidThe Golem RegistryOptional

How to start: Find the golem registry near the Anvil route.

Walkthrough

Route

Take a tracing of the registry and later deliver the record to the Shaperate in Orzammar.

Redcliffe VillageA Missing ChildOptional

How to start: Speak with Kaitlyn during the village defense preparations.

Walkthrough

Route

Search Kaitlyn’s house, find Bevin hiding inside, resolve the family-sword dialogue if desired and return to Kaitlyn.

Redcliffe CastleLost in the CastleOptional

How to start: Speak with Owen before entering the castle.

Walkthrough

Route

Find Valena alive inside Redcliffe Castle during the rescue route, tell her how to escape, then return to Owen after the crisis.

7 entries

Companion quest

DenerimAlistair’s FamilyAfter enough Alistair approval/dialogue

How to start: Talk with Alistair about his family, then visit Goldanna in Denerim.

Walkthrough

Meet Goldanna

Take Alistair to her home. Afterward, the conversation outside can harden Alistair if you choose the pragmatic response.

Rewards: Alistair approval / hardening opportunity

Flemeth’s HutFlemeth’s Real GrimoireAfter Morrigan asks for the real grimoire

How to start: Raise Morrigan approval and discuss Flemeth.

Walkthrough

Return without Morrigan

Leave Morrigan out of the active party, go to Flemeth’s hut and choose whether to fight Flemeth or handle the request another way. Bring the grimoire back to Morrigan.

Rewards: Morrigan approval, Robes / loot depending on outcome

DenerimLeliana’s PastAfter Leliana discusses Marjolaine and a world-map ambush occurs

How to start: Raise Leliana approval and exhaust her past dialogue.

Walkthrough

Follow the assassins

Survive the random encounter, then use the clue to find Marjolaine in Denerim. Resolve the confrontation and speak to Leliana afterward.

Rewards: Leliana character development / hardening opportunity

Lake Calenhad / Denerim / OrzammarThe Sword of the BeresaadAfter Sten discusses his lost sword

How to start: Raise Sten approval and ask about his missing sword.

Walkthrough

Trace the owners

Follow the chain of people who handled the sword, moving from Lake Calenhad to Denerim/Orzammar contacts until you recover Asala, then return it to Sten.

Rewards: Sten approval, Asala

Brecilian ForestWynne’s RegretAfter Wynne talks about Aneirin

How to start: Raise Wynne approval and bring her to the Dalish camp.

Walkthrough

Ask Sarel

Speak with Sarel, then search the north forest near the hermit route for Aneirin. Complete the reunion dialogue.

Rewards: Wynne approval

Lake CalenhadOghren’s Old FlameAfter Oghren discusses Felsi

How to start: Raise Oghren approval.

Walkthrough

Meet Felsi

Bring Oghren to the Spoiled Princess near Lake Calenhad and coach him through the conversation.

Rewards: Oghren approval

Cadash ThaigA Golem’s MemoriesAfter Orzammar with Shale recruited

How to start: Speak with Shale after A Paragon of Her Kind.

Walkthrough

Return to the Deep Roads

Take Shale to Cadash Thaig and investigate the memory site to reveal Shale’s past.

Rewards: Shale approval / personal history

8 entries

DLC side quest

Soldier’s PeakSoldier’s PeakWarden’s Keep DLC

How to start: Travel with Levi Dryden to Soldier’s Peak.

Walkthrough

Clear the keep

Fight through the haunted fortress, gather the Grey Warden history entries, and reach Sophia Dryden/Avernus.

Close the breach

Choose how to deal with Avernus and the research, then seal the Fade breach.

Rewards: Party storage chest, Soldier’s Peak services, DLC equipment

HonnleathThe Golem in HonnleathThe Stone Prisoner DLC

How to start: Use the control rod after visiting Sulcher’s Pass.

Walkthrough

Free Shale

Clear the village, find the correct activation phrase through the cellar/demon sequence, then activate the golem in the square.

Rewards: Shale companion

OstagarReturn to OstagarReturn to Ostagar DLC

How to start: Follow the DLC encounter/quest marker after it becomes available.

Walkthrough

Revisit the battlefield

Fight through darkspawn-held Ostagar, recover King Cailan’s equipment and resolve the prisoner/ogre encounters.

Rewards: Cailan equipment, Duncan’s weapons depending on content

Soldier’s PeakAncient HistoryOptional

How to start: Inspect the four historical clues while exploring Soldier’s Peak.

Walkthrough

Route

Find all four history entries during the Warden’s Keep route, then use the Warden oath interaction at Asturian’s portrait before leaving the keep.

Sulcher’s PassSulcher’s PassOptional

How to start: Travel to Sulcher’s Pass after The Stone Prisoner content is installed.

Walkthrough

Route

Speak with Felix, obtain the golem control rod and the village information, then travel to Honnleath to continue Shale’s recruitment.

Return to OstagarA King’s ConfidantOptional

How to start: Search the Return to Ostagar battlefield and royal camp.

Walkthrough

Route

Locate Elric, learn where the royal cache key was hidden, recover it, and use it to open Cailan’s locked equipment cache.

Party CampFeastday GiftsOptional

How to start: Install the Feastday Gifts pack and speak with the gift merchant.

Walkthrough

Route

Buy the companion-specific gifts you want and give them through the normal inventory gift action; save first if you are managing approval carefully.

Party CampFeastday PranksOptional

How to start: Install the Feastday Pranks pack and use the merchant.

Walkthrough

Route

Purchase prank items and use them on the intended companions. Check approval changes before committing if a relationship matters to your run.

3 entries

Crafting quest

DenerimDrake Scale / Dragon Scale ArmorAfter obtaining scales

How to start: Bring drake scales or a dragon scale to Wade at Wade’s Emporium.

Walkthrough

Drake scales

Give Wade sets of drake scales and allow him time between orders.

High Dragon scale

After killing the High Dragon, bring the dragon scale for the premium dragon armor choice.

Rewards: Wade-crafted armor sets

DenerimDrake Scale ArmorOptional

How to start: Bring drake scales from the Urn of Sacred Ashes route to Wade.

Walkthrough

Route

Collect enough drake scales, give them to Wade, leave the shop so he can work, then return to receive the crafted armor.

DenerimDragon Scale ArmorOptional

How to start: Defeat the High Dragon and take its scale.

Walkthrough

Route

Bring the dragon scale to Wade after working with him on drake-scale armor; choose the armor type when he offers the final craft.

1 entries

Specialization quest

Brecilian RuinsThe Arcane WarriorOptional

How to start: Find the trapped spirit/life gem in the ruins.

Walkthrough

Route

Agree to free the spirit and complete the dialogue exchange to unlock the Arcane Warrior specialization for the profile.

1 entries

Assassination questline

DenerimThe Trial of CrowsOptional

How to start: Speak with Master Ignacio after the Crow contact becomes available.

Walkthrough

Route

Complete Ignacio’s assassination contracts in sequence, return after each contract, and finish the Taliesen confrontation to close the line.

1 entries

Rogue questline

DenerimCrime WaveOptional

How to start: Speak with Slim Couldry as a rogue-capable Warden.

Walkthrough

Route

Complete the pickpocket jobs first, then the burglary jobs. Save before each theft because failed checks can close individual opportunities.

7 entries

Unmarked quest

Korcari WildsA Pinch of AshesOptional

How to start: Find the ashes carried by a dead soldier.

Walkthrough

Route

Use the ashes on the marked stone pile, defeat Gazarath when it appears, and loot the encounter.

LotheringThe Unscrupulous MerchantOptional

How to start: Listen to the dispute involving the merchant and Chantry sister.

Walkthrough

Route

Choose whether to support the merchant, force fair prices, or otherwise resolve the argument through dialogue.

Orzammar Royal PalaceCaged in StoneOptional

How to start: Investigate the unusual stone/prison interaction in the palace.

Walkthrough

Route

Trigger the hidden prisoner encounter, defeat the released enemy and collect the reward.

Orzammar Proving GroundsProving After DarkOptional

How to start: Speak with the Proving Armsman outside normal tournament business.

Walkthrough

Route

Enter the unofficial proving matches and win each combat round to collect the associated rewards.

OrzammarThe Shaper’s LifeOptional

How to start: Inspect the rune stones around Orzammar.

Walkthrough

Route

Find all three rune stones and then use the Shaperate interaction to record them in the Memories.

Deep RoadsThe Gangue ShadeOptional

How to start: Interact with the unusual gangue/stone location.

Walkthrough

Route

Trigger the shade encounter, defeat it and loot the area.

OstagarSer Garlen’s SwordOptional

How to start: Interact with the elven messenger carrying the knight’s sword.

Walkthrough

Route

Use the available dialogue/stealing route to obtain the sword before the Battle of Ostagar changes the camp.

1 entries

Recruitment quest

LotheringThe Qunari PrisonerOptional

How to start: Speak with Sten in the cage.

Walkthrough

Route

Agree to help him, then obtain the cage key from the Revered Mother or pick the lock if your party can do so. Return to Sten and recruit him.

10 entries

Chanter’s Board

Lothering outskirtsBandits, Bandits, EverywhereOptional

How to start: Take the posting from the Lothering Chanter’s Board.

Walkthrough

Route

Travel to the bandit camp outside town, eliminate the marked bandits and return to the board/Chantry for payment.

Lothering outskirtsWhen Bears AttackOptional

How to start: Take the bear posting from the Chanter’s Board.

Walkthrough

Route

Travel to the marked wilderness encounter, kill the corrupted bears and return for the reward.

Lothering outskirtsA Last KeepsakeOptional

How to start: Take the missing-person posting from the Chanter’s Board.

Walkthrough

Route

Locate Goodwife Sarha’s remains in the wilderness, recover the keepsake and return it to finish the request.

World map battlefieldBrothers and SonsOptional

How to start: Accept the posting from a Chanter’s Board.

Walkthrough

Route

Travel to the battlefield encounter, find the soldier’s diary among the dead, then return to the Chantry contact.

World mapCaravan DownOptional

How to start: Accept the caravan investigation posting.

Walkthrough

Route

Travel to the marked ambush site, clear the hostiles, inspect the caravan and return with the result.

World mapDesperate HavenOptional

How to start: Accept the refugee posting.

Walkthrough

Route

Travel to the marked encounter, protect the refugees from the attack and report success afterward.

World map / RedcliffeJowan’s IntentionOptional

How to start: Take the posting after Jowan’s fate makes the quest available.

Walkthrough

Route

Track the blood mage lead to the designated encounter and decide how to resolve Jowan’s situation.

World mapLoghain’s PushOptional

How to start: Accept the posting about Loghain’s troop movements.

Walkthrough

Route

Visit the marked military encounter, defeat or investigate the hostile force and return with the information.

VariousSkin DeepOptional

How to start: Take the corpse-gall collection posting.

Walkthrough

Route

Collect at least nine corpse gall from undead/corpses during normal travel and deliver them; extra pieces can increase the payout.

World mapUnintended ConsequencesOptional

How to start: Unlock the posting after the relevant earlier quest condition.

Walkthrough

Route

Travel to the merchant-killing creature encounter, defeat it and report the result.

1 entries

Origin-specific quest

OrzammarOf Noble BirthOptional

How to start: Available only to a male Dwarf Noble who fathered Mardy’s child.

Walkthrough

Route

Find Mardy and pursue the political dialogue needed to restore the child’s caste/birthright before concluding Orzammar’s succession.

1 entries

Trading quest

Orzammar / Circle TowerPrecious MetalsOptional

How to start: Speak with Rogek in Dust Town with enough starting gold.

Walkthrough

Route

Buy Rogek’s lyrium, sell it to Godwin at the Circle Tower, then return to Rogek. Bargaining/persuasion changes the profit.

1 entries

Collectible quest

OrzammarThe Key to the CityOptional

How to start: Begin examining the council/Orzammar codex scrolls.

Walkthrough

Route

Find all required city-history scrolls across the Commons, Diamond Quarter and related interiors; the completed set awards the Key to the City.

1 entries

Service quest

Party CampEnchantmentOptional

How to start: Speak with Sandal after the dwarven merchants join camp.

Walkthrough

Route

Open Sandal’s enchantment interface and insert compatible runes into weapons that have open rune slots.

9 entries

Interested Parties

Ferelden-wideCorrespondence InterruptusOptional

How to start: Accept the bartender’s covert assignment.

Walkthrough

Route

Collect the incriminating love letters from their scattered locations and return the complete set to the contact.

DenerimSolving ProblemsOptional

How to start: Accept the body-disposal job.

Walkthrough

Route

Locate each marked body, carry/drag it to the Chantry well and dispose of all targets before returning to the contact.

DenerimNegotiation AidsOptional

How to start: Accept the toxin-supply request.

Walkthrough

Route

Gather or craft fifteen toxin extracts and deliver them to the bartender handling the contract.

DenerimSign of Safe PassageOptional

How to start: Accept the signal job.

Walkthrough

Route

Reach the indicated location and fire/use the signal interaction so the waiting group can move safely.

DenerimUntraceableOptional

How to start: Accept the gem request.

Walkthrough

Route

Collect ten garnets without selling them, then deliver the full set to the bartender/contact.

DenerimFalse WitnessOptional

How to start: Accept the contract concerning three witnesses.

Walkthrough

Route

Track all three marked men across Denerim and resolve each target, then return to the handler.

DenerimDead DropsOptional

How to start: Accept the payment-delivery contract.

Walkthrough

Route

Visit each marked drop point in the city and place the required payment/item, then report completion.

DenerimHarsh DecisionsOptional

How to start: Continue the rogue-faction contract line.

Walkthrough

Route

Resolve the final dispute in favor of D, then return to the handler for the faction outcome.

DenerimNew GroundOptional

How to start: Continue the rogue-faction contract line.

Walkthrough

Route

Resolve the final dispute in favor of K, then return to the handler for the faction outcome.

6 entries

Blackstone Irregulars

Ferelden-wideDereliction of DutyOptional

How to start: Take the Blackstone Irregulars contract.

Walkthrough

Route

Track the three deserters at their listed locations, defeat them and return to the guild representative.

Ferelden-wideScraping the BarrelOptional

How to start: Take the recruitment contract.

Walkthrough

Route

Find each prospective recruit named in the contract, deliver the conscription notice, then return to the Irregulars.

DenerimGrease the WheelsOptional

How to start: Take the courier-payment contract.

Walkthrough

Route

Locate the hooded couriers around Denerim and deliver the payments to each one before reporting back.

Ferelden-wideNotices of DeathOptional

How to start: Take the casualty-notification contract.

Walkthrough

Route

Find the listed families/widows and deliver each death notice, then return to the Irregulars.

AnyRestocking the GuildOptional

How to start: Take the supply contract.

Walkthrough

Route

Acquire twenty Health Poultices and deliver the complete stack to the Blackstone representative.

DenerimA Change in LeadershipOptional

How to start: Complete enough Blackstone work to unlock the leadership dispute.

Walkthrough

Route

Choose between Raelnor and Taoran, resolve the confrontation for the side you support, and return for the final reward.

9 entries

Mages’ Collective

VariousJustice Must Be Served / A Gift of SilenceOptional

How to start: Accept the lyrium-potion/templar contact job.

Walkthrough

Route

Obtain the requested lyrium potions, then decide whether to cooperate with the intended templar contact or expose the arrangement when the alternate option appears.

DenerimBlood of WarningOptional

How to start: Take the warning contract.

Walkthrough

Route

Visit all four accused-family homes and mark each door as instructed, then return to the Collective liaison.

World mapCareless AccusationsOptional

How to start: Take the false-accusation contract.

Walkthrough

Route

Intercept the adventurers before they can report the accusations, resolve the encounter and return to the Collective.

World mapHave You Seen Me?Optional

How to start: Take the missing-mage posting.

Walkthrough

Route

Follow the world-map encounter tied to Renold, investigate what happened and report back.

AnyHerbal MagicOptional

How to start: Take the ingredient request.

Walkthrough

Route

Collect ten Deep Mushrooms and deliver them to the Collective representative.

Ferelden-wideNotice of TerminationOptional

How to start: Take the dismissal-notice contract.

Walkthrough

Route

Find each named apprentice and deliver the termination notice, then return to the liaison.

Ferelden-widePlaces of PowerOptional

How to start: Take the mystical-site contract.

Walkthrough

Route

Visit all four Places of Power and use the binding interaction at each location, then report completion.

Ferelden-wideThe Scrolls of BanastorOptional

How to start: Begin collecting the Banastor scrolls found in major quest areas.

Walkthrough

Route

Find all five scrolls before their locations become inaccessible, then return the complete collection to the Mages’ Collective.

World mapThy Brother’s KillerOptional

How to start: Take the maleficar hunting contract.

Walkthrough

Route

Travel to the marked encounter, defeat the responsible blood mages and return to the Collective.