Dragon Age: Origins
A party-based fantasy RPG set in Thedas. The player becomes a Grey Warden and builds an alliance against the Fifth Blight while choices shape companions, quests and the political future of Ferelden.
Side, companion & optional quests
Quest records show where they start, when they become available, how to finish them, rewards and choices that can lock content out.
Side quest
OstagarThe Mabari HoundBefore Battle of Ostagar
How to start: Speak with the kennel master near the mabari pens.
Walkthrough
Find the flower
In the Korcari Wilds, pick the Wilds Flower near the ruined camp/forest route and return it before the battle.
Rewards: Mabari recruitment opportunity
- Ostagar changes after the battle, so finish this before lighting the beacon.
OstagarThe Hungry DeserterBefore Battle of Ostagar
How to start: Speak with the prisoner in the cage.
Walkthrough
Get food and the key
Persuade or pay the guard for food, give it to the prisoner, then use the information/key to open the mage chest when the tranquil attendant is away.
Rewards: Mage chest loot
LotheringTraps Are a Girl’s Best FriendBefore Lothering is destroyed
How to start: Speak with Allison in Lothering.
Walkthrough
Turn in spring traps
Bring three spring traps. Older versions allow the conversation/turn-in to repeat for additional XP and silver.
Rewards: XP, Silver
- Lothering later becomes unavailable.
Denerim / Orzammar / BrecilianUnboundMid/late game
How to start: Collect the three hidden journal clues from adventurers across Ferelden.
Walkthrough
Assemble the clues
After all three clues are found, go to the dirty back alley in Denerim and enter the previously sealed building.
Fight Gaxkang
Prepare for a high-level optional demon fight with strong magic resistance and healing.
Rewards: Keening Blade, High-level loot
Circle TowerThe Mage’s TreasureDuring/after Broken Circle
How to start: Interact with the ancient summoning/hidden clues in the tower.
Walkthrough
Complete the summoning steps
Follow the library/statue interaction sequence to trigger the hidden encounter and claim the treasure.
Rewards: Yusaris / associated loot depending on sequence
Dalish CampCammen’s LamentOptional
How to start: Speak with Cammen and Gheyna in the Dalish camp.
Walkthrough
Route
Talk to both elves, then either help Cammen prove himself or persuade one of them directly. Return to the other person to resolve the relationship.
Dalish CampElora’s HallaOptional
How to start: Speak with Elora beside the sick halla.
Walkthrough
Route
Examine the animal with sufficient Survival or follow the dialogue route to determine its condition, then report your decision to Elora.
Brecilian RuinsThe Elven RitualOptional
How to start: Read the ritual tablet in the lower ruins.
Walkthrough
Route
Use the nearby fountain, altar and ritual objects in the order described by the tablet. Completing the sequence opens the sealed passage and its loot.
Brecilian ForestLost to the CurseOptional
How to start: Speak with Athras in the Dalish camp.
Walkthrough
Route
Find Danyla in the forest during the werewolf search, resolve her request, then return to Athras with the outcome.
West Brecilian ForestRare IronbarkOptional
How to start: Find the fallen ironbark tree in the western forest.
Walkthrough
Route
Take the ironbark and return it to Varathorn in the Dalish camp. Choose the crafted reward that best fits your character.
Brecilian ForestWounded in the ForestOptional
How to start: Find the wounded hunter Deygan.
Walkthrough
Route
Choose whether to help, rob or abandon Deygan, then return to the Dalish camp if your choice requires reporting his fate.
Circle TowerFive Pages, Four MagesOptional
How to start: Collect the scattered apprentice pages while climbing the tower.
Walkthrough
Route
Read/collect all required pages, then follow the final encounter marker and defeat the mage connected to the documents.
Circle TowerSummoning SciencesOptional
How to start: Find the summoning-font notes in the tower library area.
Walkthrough
Route
Perform each summoning exercise in numerical order using the listed interactable objects; the later sequence produces the final encounter/reward.
Circle TowerWatchguard of the ReachingOptional
How to start: Collect all six apprentice notes.
Walkthrough
Route
After finding the six notes, use the indicated central summoning point to call the creature and defeat it for the quest reward.
DenerimPearls Before SwineOptional
How to start: Accept the job involving the White Falcons at The Pearl.
Walkthrough
Route
Enter The Pearl, confront the White Falcons and use dialogue or combat to remove them, then return to the quest giver for payment.
DenerimThe Crimson OarsOptional
How to start: Accept the tavern/mercenary job concerning the Crimson Oars.
Walkthrough
Route
Find the mercenaries causing trouble, persuade or fight them into leaving, then report back.
DenerimFriends of Red JennyOptional
How to start: Keep the painted box obtained during the Circle Tower route.
Walkthrough
Route
Take the painted box to Denerim and place/deliver it at the marked mysterious door near the Wonders of Thedas district.
DenerimBack Alley JusticeOptional
How to start: Explore Denerim’s back alleys after the city opens.
Walkthrough
Route
Clear the hostile gangs from each named alley district. Search each area fully before leaving so the objective registers.
DenerimForgotten VersesOptional
How to start: Recover the ancient scrolls from the Ruined Temple.
Walkthrough
Route
Take the encrypted verses to Sister Justine in Denerim and complete the dialogue turn-in.
DenerimHonor BoundOptional
How to start: Allow Ser Landry to confront the Warden in the market district.
Walkthrough
Route
Choose persuasion, intimidation or a duel. If you duel, defeat Landry and then loot/report as desired.
DenerimThe Last RequestOptional
How to start: Find Ser Friden’s body and journal.
Walkthrough
Route
Use the journal clue to enter the deserted building, clear the blood mages inside and finish the final room encounter.
Fort DrakonCaptured!Optional
How to start: Surrender during the Arl of Denerim estate escape instead of fighting through.
Walkthrough
Route
Either break out using the Warden’s own dialogue/combat options or play the rescue sequence with two chosen companions. Recover equipment before leaving the fort.
Arl of Denerim’s EstateMissing in ActionOptional
How to start: Search the prison cells during the Landsmeet estate mission.
Walkthrough
Route
Find Rexel in the dungeon, speak with him, then report his condition to the appropriate Denerim contact.
Arl of Denerim’s EstateTortured NobleOptional
How to start: Explore the dungeon cells beneath Howe’s estate.
Walkthrough
Route
Free Oswyn from his cell and later speak with his father/associated noble to complete the rescue outcome.
Arl of Denerim’s EstateLost TemplarOptional
How to start: Find Irminric in the prison cells.
Walkthrough
Route
Take Irminric’s ring and deliver it to Alfstanna in Denerim to complete his request.
Denerim AlienageSomething WickedOptional
How to start: Speak with Ser Otto once the alienage opens during the Landsmeet.
Walkthrough
Route
Follow Otto through the orphanage investigation, inspect the disturbances he points out, and defeat the demon at the end of the building.
Denerim AlienageHearing VoicesOptional
How to start: Complete the haunted orphanage route and search the final rooms.
Walkthrough
Route
Recover the worn amulet from the orphanage, then return it to the beggar who is asking about her grandmother.
DenerimFazzil’s RequestOptional
How to start: Accept the sailors’ guild request.
Walkthrough
Route
Search the Run-Down Apartments, recover Fazzil’s stolen sextant and return it to the guild contact.
Korcari WildsThe MissionaryOptional
How to start: Read the letter on Missionary Jogby’s body.
Walkthrough
Route
Follow the environmental directions toward the flooded tower/river route, cross the roots and rubble, and open the hidden chest.
Korcari WildsChasind Trail SignsOptional
How to start: Inspect the first Chasind trail marker.
Walkthrough
Route
Locate all seven trail signs around the Wilds, then follow the final clue to the Chasind cache before leaving the area.
Korcari Wilds / RedcliffeLast Will and TestamentOptional
How to start: Find Rigby’s will and hidden lockbox in the Wilds.
Walkthrough
Route
Recover the lockbox and keep it unopened if you want the intended turn-in, then later deliver it to Jetta in Redcliffe Village.
LotheringBandits on the RoadOptional
How to start: Encounter the toll bandits on the road into Lothering.
Walkthrough
Route
Resolve the toll through combat, persuasion or intimidation. Search the defeated bandits and continue into town.
LotheringA Fallen TemplarOptional
How to start: Loot the amulet from the dead templar on the bridge.
Walkthrough
Route
Carry the amulet to Ser Donall in the Lothering Chantry and complete the dialogue turn-in.
LotheringMore Than Just PlantsOptional
How to start: Speak with Elder Miriam.
Walkthrough
Route
Provide the requested lesser health poultices. Craft them with Herbalism or buy/find enough, then return for the reward.
LotheringA Poisonous PropositionOptional
How to start: Speak with Barlin in Dane’s Refuge.
Walkthrough
Route
Bring/craft the requested venom or toxin components, then return to Barlin to complete the job.
Orzammar CommonsA Lost NugOptional
How to start: Speak with Boermor near the nug pen.
Walkthrough
Route
Find the loose nugs around the Commons, interact with each to collect it, and bring the full set back to Boermor.
Orzammar / Ortan ThaigA Mother’s HopeOptional
How to start: Speak with Filda in Orzammar.
Walkthrough
Route
Find Ruck in Ortan Thaig, decide how to handle his condition, then return to Filda with the outcome you choose.
Orzammar / Circle TowerAn Unlikely ScholarOptional
How to start: Speak with Dagna in Orzammar.
Walkthrough
Route
Agree to help Dagna, speak with the Circle’s senior mage after resolving Broken Circle, then return to Dagna with permission or refusal.
OrzammarExotic MethodsOptional
How to start: Speak with the healer connected to Lady Broden.
Walkthrough
Route
Acquire the recipe/components for the Dwarven Regicide Antidote, craft it with sufficient Herbalism and deliver it before leaving the political questline too far behind.
Carta HideoutJammer’s StashOptional
How to start: Inspect Jammer’s journal and the three common boxes.
Walkthrough
Route
Take only the cheapest item from each common box. The three correct choices produce the key that opens Jammer’s locked stash.
Orzammar / Ortan ThaigLost to the MemoriesOptional
How to start: Speak with Orta in the Shaperate.
Walkthrough
Route
Find the old house records in Ortan Thaig, bring the documents back to Orta and then follow up with the Shaperate/noble recognition dialogue.
OrzammarThe Chant in the DeepsOptional
How to start: Speak with Brother Burkel and Shaper Czibor.
Walkthrough
Route
Support or oppose Burkel’s effort to establish a Chantry. Complete the required approval dialogue and return to Burkel.
Orzammar ShaperateThief in the House of LearningOptional
How to start: Speak with Shaper Assistant Milldrate.
Walkthrough
Route
Track the stolen book to the black-market contact, then choose to return it to the Shaperate or complete the illicit sale.
Dust TownZerlinda’s WoeOptional
How to start: Speak with Zerlinda in Dust Town.
Walkthrough
Route
Talk to her family/contacts and use persuasion or another available solution to resolve her casteless-child situation, then report back.
Deep RoadsAn Admirable TopsiderOptional
How to start: Find the Warrior’s Grave in Ortan Thaig.
Walkthrough
Route
Collect all three Topsider’s Blade pieces from Deep Roads locations, return to the grave and reassemble/offer the blade to receive Topsider’s Honor.
Deep RoadsAsunderOptional
How to start: Find the scattered body-part bags in the Deep Roads.
Walkthrough
Route
Collect all three bags, carry them to the altar in Ortan Thaig and complete the summoning encounter.
Dead TrenchesThe Dead CasteOptional
How to start: Collect the Legion of the Dead armor pieces while exploring the Dead Trenches.
Walkthrough
Route
Complete the armor set, interact with the Legion relic correctly, obtain the insignia and record the discovery in the Shaperate Memories.
Caridin’s CrossThe Drifter’s CacheOptional
How to start: Inspect the suspicious rubble piles in Caridin’s Cross.
Walkthrough
Route
Find all four clue piles; after the last one, travel to the revealed cache location and loot it.
Anvil of the VoidThe Golem RegistryOptional
How to start: Find the golem registry near the Anvil route.
Walkthrough
Route
Take a tracing of the registry and later deliver the record to the Shaperate in Orzammar.
Redcliffe VillageA Missing ChildOptional
How to start: Speak with Kaitlyn during the village defense preparations.
Walkthrough
Route
Search Kaitlyn’s house, find Bevin hiding inside, resolve the family-sword dialogue if desired and return to Kaitlyn.
Redcliffe CastleLost in the CastleOptional
How to start: Speak with Owen before entering the castle.
Walkthrough
Route
Find Valena alive inside Redcliffe Castle during the rescue route, tell her how to escape, then return to Owen after the crisis.
Companion quest
DenerimAlistair’s FamilyAfter enough Alistair approval/dialogue
How to start: Talk with Alistair about his family, then visit Goldanna in Denerim.
Walkthrough
Meet Goldanna
Take Alistair to her home. Afterward, the conversation outside can harden Alistair if you choose the pragmatic response.
Rewards: Alistair approval / hardening opportunity
Flemeth’s HutFlemeth’s Real GrimoireAfter Morrigan asks for the real grimoire
How to start: Raise Morrigan approval and discuss Flemeth.
Walkthrough
Return without Morrigan
Leave Morrigan out of the active party, go to Flemeth’s hut and choose whether to fight Flemeth or handle the request another way. Bring the grimoire back to Morrigan.
Rewards: Morrigan approval, Robes / loot depending on outcome
DenerimLeliana’s PastAfter Leliana discusses Marjolaine and a world-map ambush occurs
How to start: Raise Leliana approval and exhaust her past dialogue.
Walkthrough
Follow the assassins
Survive the random encounter, then use the clue to find Marjolaine in Denerim. Resolve the confrontation and speak to Leliana afterward.
Rewards: Leliana character development / hardening opportunity
Lake Calenhad / Denerim / OrzammarThe Sword of the BeresaadAfter Sten discusses his lost sword
How to start: Raise Sten approval and ask about his missing sword.
Walkthrough
Trace the owners
Follow the chain of people who handled the sword, moving from Lake Calenhad to Denerim/Orzammar contacts until you recover Asala, then return it to Sten.
Rewards: Sten approval, Asala
Brecilian ForestWynne’s RegretAfter Wynne talks about Aneirin
How to start: Raise Wynne approval and bring her to the Dalish camp.
Walkthrough
Ask Sarel
Speak with Sarel, then search the north forest near the hermit route for Aneirin. Complete the reunion dialogue.
Rewards: Wynne approval
Lake CalenhadOghren’s Old FlameAfter Oghren discusses Felsi
How to start: Raise Oghren approval.
Walkthrough
Meet Felsi
Bring Oghren to the Spoiled Princess near Lake Calenhad and coach him through the conversation.
Rewards: Oghren approval
Cadash ThaigA Golem’s MemoriesAfter Orzammar with Shale recruited
How to start: Speak with Shale after A Paragon of Her Kind.
Walkthrough
Return to the Deep Roads
Take Shale to Cadash Thaig and investigate the memory site to reveal Shale’s past.
Rewards: Shale approval / personal history
DLC side quest
Soldier’s PeakSoldier’s PeakWarden’s Keep DLC
How to start: Travel with Levi Dryden to Soldier’s Peak.
Walkthrough
Clear the keep
Fight through the haunted fortress, gather the Grey Warden history entries, and reach Sophia Dryden/Avernus.
Close the breach
Choose how to deal with Avernus and the research, then seal the Fade breach.
Rewards: Party storage chest, Soldier’s Peak services, DLC equipment
HonnleathThe Golem in HonnleathThe Stone Prisoner DLC
How to start: Use the control rod after visiting Sulcher’s Pass.
Walkthrough
Free Shale
Clear the village, find the correct activation phrase through the cellar/demon sequence, then activate the golem in the square.
Rewards: Shale companion
OstagarReturn to OstagarReturn to Ostagar DLC
How to start: Follow the DLC encounter/quest marker after it becomes available.
Walkthrough
Revisit the battlefield
Fight through darkspawn-held Ostagar, recover King Cailan’s equipment and resolve the prisoner/ogre encounters.
Rewards: Cailan equipment, Duncan’s weapons depending on content
Soldier’s PeakAncient HistoryOptional
How to start: Inspect the four historical clues while exploring Soldier’s Peak.
Walkthrough
Route
Find all four history entries during the Warden’s Keep route, then use the Warden oath interaction at Asturian’s portrait before leaving the keep.
Sulcher’s PassSulcher’s PassOptional
How to start: Travel to Sulcher’s Pass after The Stone Prisoner content is installed.
Walkthrough
Route
Speak with Felix, obtain the golem control rod and the village information, then travel to Honnleath to continue Shale’s recruitment.
Return to OstagarA King’s ConfidantOptional
How to start: Search the Return to Ostagar battlefield and royal camp.
Walkthrough
Route
Locate Elric, learn where the royal cache key was hidden, recover it, and use it to open Cailan’s locked equipment cache.
Party CampFeastday GiftsOptional
How to start: Install the Feastday Gifts pack and speak with the gift merchant.
Walkthrough
Route
Buy the companion-specific gifts you want and give them through the normal inventory gift action; save first if you are managing approval carefully.
Party CampFeastday PranksOptional
How to start: Install the Feastday Pranks pack and use the merchant.
Walkthrough
Route
Purchase prank items and use them on the intended companions. Check approval changes before committing if a relationship matters to your run.
Crafting quest
DenerimDrake Scale / Dragon Scale ArmorAfter obtaining scales
How to start: Bring drake scales or a dragon scale to Wade at Wade’s Emporium.
Walkthrough
Drake scales
Give Wade sets of drake scales and allow him time between orders.
High Dragon scale
After killing the High Dragon, bring the dragon scale for the premium dragon armor choice.
Rewards: Wade-crafted armor sets
DenerimDrake Scale ArmorOptional
How to start: Bring drake scales from the Urn of Sacred Ashes route to Wade.
Walkthrough
Route
Collect enough drake scales, give them to Wade, leave the shop so he can work, then return to receive the crafted armor.
DenerimDragon Scale ArmorOptional
How to start: Defeat the High Dragon and take its scale.
Walkthrough
Route
Bring the dragon scale to Wade after working with him on drake-scale armor; choose the armor type when he offers the final craft.
Specialization quest
Brecilian RuinsThe Arcane WarriorOptional
How to start: Find the trapped spirit/life gem in the ruins.
Walkthrough
Route
Agree to free the spirit and complete the dialogue exchange to unlock the Arcane Warrior specialization for the profile.
Assassination questline
DenerimThe Trial of CrowsOptional
How to start: Speak with Master Ignacio after the Crow contact becomes available.
Walkthrough
Route
Complete Ignacio’s assassination contracts in sequence, return after each contract, and finish the Taliesen confrontation to close the line.
Rogue questline
DenerimCrime WaveOptional
How to start: Speak with Slim Couldry as a rogue-capable Warden.
Walkthrough
Route
Complete the pickpocket jobs first, then the burglary jobs. Save before each theft because failed checks can close individual opportunities.
Unmarked quest
Korcari WildsA Pinch of AshesOptional
How to start: Find the ashes carried by a dead soldier.
Walkthrough
Route
Use the ashes on the marked stone pile, defeat Gazarath when it appears, and loot the encounter.
LotheringThe Unscrupulous MerchantOptional
How to start: Listen to the dispute involving the merchant and Chantry sister.
Walkthrough
Route
Choose whether to support the merchant, force fair prices, or otherwise resolve the argument through dialogue.
Orzammar Royal PalaceCaged in StoneOptional
How to start: Investigate the unusual stone/prison interaction in the palace.
Walkthrough
Route
Trigger the hidden prisoner encounter, defeat the released enemy and collect the reward.
Orzammar Proving GroundsProving After DarkOptional
How to start: Speak with the Proving Armsman outside normal tournament business.
Walkthrough
Route
Enter the unofficial proving matches and win each combat round to collect the associated rewards.
OrzammarThe Shaper’s LifeOptional
How to start: Inspect the rune stones around Orzammar.
Walkthrough
Route
Find all three rune stones and then use the Shaperate interaction to record them in the Memories.
Deep RoadsThe Gangue ShadeOptional
How to start: Interact with the unusual gangue/stone location.
Walkthrough
Route
Trigger the shade encounter, defeat it and loot the area.
OstagarSer Garlen’s SwordOptional
How to start: Interact with the elven messenger carrying the knight’s sword.
Walkthrough
Route
Use the available dialogue/stealing route to obtain the sword before the Battle of Ostagar changes the camp.
Recruitment quest
LotheringThe Qunari PrisonerOptional
How to start: Speak with Sten in the cage.
Walkthrough
Route
Agree to help him, then obtain the cage key from the Revered Mother or pick the lock if your party can do so. Return to Sten and recruit him.
Chanter’s Board
Lothering outskirtsBandits, Bandits, EverywhereOptional
How to start: Take the posting from the Lothering Chanter’s Board.
Walkthrough
Route
Travel to the bandit camp outside town, eliminate the marked bandits and return to the board/Chantry for payment.
Lothering outskirtsWhen Bears AttackOptional
How to start: Take the bear posting from the Chanter’s Board.
Walkthrough
Route
Travel to the marked wilderness encounter, kill the corrupted bears and return for the reward.
Lothering outskirtsA Last KeepsakeOptional
How to start: Take the missing-person posting from the Chanter’s Board.
Walkthrough
Route
Locate Goodwife Sarha’s remains in the wilderness, recover the keepsake and return it to finish the request.
World map battlefieldBrothers and SonsOptional
How to start: Accept the posting from a Chanter’s Board.
Walkthrough
Route
Travel to the battlefield encounter, find the soldier’s diary among the dead, then return to the Chantry contact.
World mapCaravan DownOptional
How to start: Accept the caravan investigation posting.
Walkthrough
Route
Travel to the marked ambush site, clear the hostiles, inspect the caravan and return with the result.
World mapDesperate HavenOptional
How to start: Accept the refugee posting.
Walkthrough
Route
Travel to the marked encounter, protect the refugees from the attack and report success afterward.
World map / RedcliffeJowan’s IntentionOptional
How to start: Take the posting after Jowan’s fate makes the quest available.
Walkthrough
Route
Track the blood mage lead to the designated encounter and decide how to resolve Jowan’s situation.
World mapLoghain’s PushOptional
How to start: Accept the posting about Loghain’s troop movements.
Walkthrough
Route
Visit the marked military encounter, defeat or investigate the hostile force and return with the information.
VariousSkin DeepOptional
How to start: Take the corpse-gall collection posting.
Walkthrough
Route
Collect at least nine corpse gall from undead/corpses during normal travel and deliver them; extra pieces can increase the payout.
World mapUnintended ConsequencesOptional
How to start: Unlock the posting after the relevant earlier quest condition.
Walkthrough
Route
Travel to the merchant-killing creature encounter, defeat it and report the result.
Origin-specific quest
OrzammarOf Noble BirthOptional
How to start: Available only to a male Dwarf Noble who fathered Mardy’s child.
Walkthrough
Route
Find Mardy and pursue the political dialogue needed to restore the child’s caste/birthright before concluding Orzammar’s succession.
Trading quest
Orzammar / Circle TowerPrecious MetalsOptional
How to start: Speak with Rogek in Dust Town with enough starting gold.
Walkthrough
Route
Buy Rogek’s lyrium, sell it to Godwin at the Circle Tower, then return to Rogek. Bargaining/persuasion changes the profit.
Collectible quest
OrzammarThe Key to the CityOptional
How to start: Begin examining the council/Orzammar codex scrolls.
Walkthrough
Route
Find all required city-history scrolls across the Commons, Diamond Quarter and related interiors; the completed set awards the Key to the City.
Service quest
Party CampEnchantmentOptional
How to start: Speak with Sandal after the dwarven merchants join camp.
Walkthrough
Route
Open Sandal’s enchantment interface and insert compatible runes into weapons that have open rune slots.
Interested Parties
Ferelden-wideCorrespondence InterruptusOptional
How to start: Accept the bartender’s covert assignment.
Walkthrough
Route
Collect the incriminating love letters from their scattered locations and return the complete set to the contact.
DenerimSolving ProblemsOptional
How to start: Accept the body-disposal job.
Walkthrough
Route
Locate each marked body, carry/drag it to the Chantry well and dispose of all targets before returning to the contact.
DenerimNegotiation AidsOptional
How to start: Accept the toxin-supply request.
Walkthrough
Route
Gather or craft fifteen toxin extracts and deliver them to the bartender handling the contract.
DenerimSign of Safe PassageOptional
How to start: Accept the signal job.
Walkthrough
Route
Reach the indicated location and fire/use the signal interaction so the waiting group can move safely.
DenerimUntraceableOptional
How to start: Accept the gem request.
Walkthrough
Route
Collect ten garnets without selling them, then deliver the full set to the bartender/contact.
DenerimFalse WitnessOptional
How to start: Accept the contract concerning three witnesses.
Walkthrough
Route
Track all three marked men across Denerim and resolve each target, then return to the handler.
DenerimDead DropsOptional
How to start: Accept the payment-delivery contract.
Walkthrough
Route
Visit each marked drop point in the city and place the required payment/item, then report completion.
DenerimHarsh DecisionsOptional
How to start: Continue the rogue-faction contract line.
Walkthrough
Route
Resolve the final dispute in favor of D, then return to the handler for the faction outcome.
DenerimNew GroundOptional
How to start: Continue the rogue-faction contract line.
Walkthrough
Route
Resolve the final dispute in favor of K, then return to the handler for the faction outcome.
Blackstone Irregulars
Ferelden-wideDereliction of DutyOptional
How to start: Take the Blackstone Irregulars contract.
Walkthrough
Route
Track the three deserters at their listed locations, defeat them and return to the guild representative.
Ferelden-wideScraping the BarrelOptional
How to start: Take the recruitment contract.
Walkthrough
Route
Find each prospective recruit named in the contract, deliver the conscription notice, then return to the Irregulars.
DenerimGrease the WheelsOptional
How to start: Take the courier-payment contract.
Walkthrough
Route
Locate the hooded couriers around Denerim and deliver the payments to each one before reporting back.
Ferelden-wideNotices of DeathOptional
How to start: Take the casualty-notification contract.
Walkthrough
Route
Find the listed families/widows and deliver each death notice, then return to the Irregulars.
AnyRestocking the GuildOptional
How to start: Take the supply contract.
Walkthrough
Route
Acquire twenty Health Poultices and deliver the complete stack to the Blackstone representative.
DenerimA Change in LeadershipOptional
How to start: Complete enough Blackstone work to unlock the leadership dispute.
Walkthrough
Route
Choose between Raelnor and Taoran, resolve the confrontation for the side you support, and return for the final reward.
Mages’ Collective
VariousJustice Must Be Served / A Gift of SilenceOptional
How to start: Accept the lyrium-potion/templar contact job.
Walkthrough
Route
Obtain the requested lyrium potions, then decide whether to cooperate with the intended templar contact or expose the arrangement when the alternate option appears.
DenerimBlood of WarningOptional
How to start: Take the warning contract.
Walkthrough
Route
Visit all four accused-family homes and mark each door as instructed, then return to the Collective liaison.
World mapCareless AccusationsOptional
How to start: Take the false-accusation contract.
Walkthrough
Route
Intercept the adventurers before they can report the accusations, resolve the encounter and return to the Collective.
World mapHave You Seen Me?Optional
How to start: Take the missing-mage posting.
Walkthrough
Route
Follow the world-map encounter tied to Renold, investigate what happened and report back.
AnyHerbal MagicOptional
How to start: Take the ingredient request.
Walkthrough
Route
Collect ten Deep Mushrooms and deliver them to the Collective representative.
Ferelden-wideNotice of TerminationOptional
How to start: Take the dismissal-notice contract.
Walkthrough
Route
Find each named apprentice and deliver the termination notice, then return to the liaison.
Ferelden-widePlaces of PowerOptional
How to start: Take the mystical-site contract.
Walkthrough
Route
Visit all four Places of Power and use the binding interaction at each location, then report completion.
Ferelden-wideThe Scrolls of BanastorOptional
How to start: Begin collecting the Banastor scrolls found in major quest areas.
Walkthrough
Route
Find all five scrolls before their locations become inaccessible, then return the complete collection to the Mages’ Collective.
World mapThy Brother’s KillerOptional
How to start: Take the maleficar hunting contract.
Walkthrough
Route
Travel to the marked encounter, defeat the responsible blood mages and return to the Collective.