Dragon Age: Origins cover art

Dragon Age: Origins

A party-based fantasy RPG set in Thedas. The player becomes a Grey Warden and builds an alliance against the Fifth Blight while choices shape companions, quests and the political future of Ferelden.

Developer: BioWare Publisher: Electronic Arts Released: 2009 Modes: Single-player
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Dragon Age: OriginsWalkthroughDenerim, Rescue the Queen & the Landsmeet
Main Walkthrough · Part 14 of 17

Denerim, Rescue the Queen & the Landsmeet

Build political support, rescue Anora and settle Ferelden’s throne.

AreaDenerim
Boss / EncounterLoghain (choice dependent)

This section turns the campaign into political preparation. Build support, rescue Anora, handle the alienage investigation and enter the Landsmeet with as many favorable outcomes as possible.

Route at a glance

Denerim
Return to Arl Eamon and travel to Denerim
Rescue Queen Anora
If captured, escape Fort Drakon
Investigate the Alienage
Prepare Landsmeet support
Enter the Landsmeet
Duel Loghain
1

Return to Arl Eamon and travel to Denerim

After the major treaty quests and Eamon’s recovery, follow his plan to challenge Loghain politically. Use Denerim as a hub and finish companion/merchant/board content before the endgame lock-in.

2

Rescue Queen Anora

Follow the estate/infiltration quest to reach Anora. Depending on dialogue and disguise/combat choices, the escape can turn into a confrontation with Ser Cauthrien. Losing that fight can lead to a prison escape sequence instead of a game over.

3

If captured, escape Fort Drakon

If your Warden is imprisoned, either escape directly or rely on the companion rescue route. Recover equipment before leaving. If you defeated Cauthrien earlier, this branch is skipped.

4

Investigate the Alienage

When access opens, travel to the elven alienage and follow the slavery/Tevinter investigation. Search the hospice/warehouse chain and collect evidence relevant to Loghain’s actions.

5

Prepare Landsmeet support

Complete political conversations and optional evidence tasks before telling Eamon you are ready. Your conduct in earlier quests, Anora’s stance and dialogue checks can influence votes.

6

Enter the Landsmeet

Present your case against Loghain. Choose dialogue that emphasizes his failures and your evidence. Even with strong support, be prepared for the confrontation to become a duel.

7

Duel Loghain

Choose your champion and defeat Loghain. The post-duel decision—execution or recruitment—has major consequences for Alistair, Anora and the throne. Make the ruler/romance decisions carefully before confirming.

8

Finalize the throne

Resolve who rules Ferelden and whether Alistair remains a Warden, becomes king, leaves or suffers another outcome. These choices are effectively locked once the Landsmeet sequence ends.

9

Return to Redcliffe for the endgame

After the political resolution, follow the call to Redcliffe. From this point the Archdemon campaign moves toward the final battle, so finish remaining open-world business first.

Before you leave this area
  • Finish companion quests, shopping and optional Denerim content before committing to the endgame after the Landsmeet.
  • Recruiting Loghain can permanently alter Alistair’s status depending on prior choices.