Awakening — Warden-Commander campaign
Rebuild Vigil’s Keep and stop the new intelligent darkspawn threat.
Route at a glance
Vigil’s Keep
Survive the opening attack, establish the Warden command and recruit available companions. Begin upgrading the Keep early; materials and decisions affect the finale.
Three main investigation branches
Work through the Wending Wood, Blackmarsh and Knotwood Hills/Kal’Hirol routes. Each reveals part of the conflict between the Architect, the Mother and the awakened darkspawn.
Companion and Keep work
Complete companion requests and upgrade walls/equipment before advancing the main plot. Some epilogue outcomes depend on Keep preparation.
Amaranthine crisis
A major late choice forces you to prioritize Amaranthine or Vigil’s Keep. Preparation can change whether the location you leave behind survives.
Finale
Pursue the Mother into the final lair and resolve the Architect decision along the way.