Dragon Age: Origins cover art

Dragon Age: Origins

A party-based fantasy RPG set in Thedas. The player becomes a Grey Warden and builds an alliance against the Fifth Blight while choices shape companions, quests and the political future of Ferelden.

Developer: BioWare Publisher: Electronic Arts Released: 2009 Modes: Single-player
PCPS3Xbox 360MacXbox OneXbox Series
Dragon Age: OriginsWalkthroughAwakening — Warden-Commander campaign
Main Walkthrough · Part 16 of 17

Awakening — Warden-Commander campaign

Rebuild Vigil’s Keep and stop the new intelligent darkspawn threat.

AreaAmaranthine / Vigil’s Keep
Boss / EncounterThe Mother

Route at a glance

Amaranthine / Vigil’s Keep
Vigil’s Keep
Three main investigation branches
Companion and Keep work
Amaranthine crisis
Finale
1

Vigil’s Keep

Survive the opening attack, establish the Warden command and recruit available companions. Begin upgrading the Keep early; materials and decisions affect the finale.

2

Three main investigation branches

Work through the Wending Wood, Blackmarsh and Knotwood Hills/Kal’Hirol routes. Each reveals part of the conflict between the Architect, the Mother and the awakened darkspawn.

3

Companion and Keep work

Complete companion requests and upgrade walls/equipment before advancing the main plot. Some epilogue outcomes depend on Keep preparation.

4

Amaranthine crisis

A major late choice forces you to prioritize Amaranthine or Vigil’s Keep. Preparation can change whether the location you leave behind survives.

5

Finale

Pursue the Mother into the final lair and resolve the Architect decision along the way.